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GAME GUIDELINES

 Games must address one of the 2021 Challenge themes (Advocating for Animals, Build a Better World or Resilience Through Games)

 Games must be playable on a web browser (digital games only!)

 Games must be created in a free or open platform (i.e. Scratch, Unity, Game Salad, etc.); 
     Note: Games about the ‘Build a Better World’ theme must be created in Minecraft: Education Edition or Minecraft.

 Students may submit one game per theme category (for a maximum of 3 games) - either as an individual or as part of a small team.

 Each game requires an entry form (See 2020 entry form for reference).

Entry form must be completed during submission period (Feb 1 - April 21, 2021).

All content must be in accordance with the Challenge Terms of Use.

 

WORKING IN TEAMS

 Students can create games as an individual, or in a team of up to 4 students.

 Teams submit one entry form per each game.

 Teams should identify a ‘Team Leader’ who is responsible for (a) completing the entry form and (b) communicating w/ G4C on behalf of the team.

 All team members must satisfy the student eligibility requirements.

 If any student on the team is under 13 years old, the ‘Team Leader’ must be an adult.

 

STUDENT ELIGIBILITY

 Any middle/high school students located in the US may enter their games into the National Competition for the G4C Student Challenge. 

 To participate in the city-wide competitions, students must be enrolled in a public or charter school in one of the four cities: New York City, Los Angeles, Detroit (and the greater metro area) and Atlanta (and the greater metro area).

 The competition is open to middle and high school students (grades 6th - 12th); students in 5th grade may also participate if they have officially entered middle school.

 Home school students located in the 4 Challenge cities are eligible to participate if they report to the DOE.

 Students under 18 must have the consent of a parent, teacher or guardian to submit a game; students must provide contact details (phone and email) for the adult contact in their submission form.

 Students under the age of 13 will need a teacher or guardian to submit a game on their behalf.

 All applicants may be required to provide verification of enrollment, age and parental/legal guardian permission.

 

JUDGING PROCESS

Games are judged in three phases, both quantitatively and qualitatively by panels of expert jurors.

 Phase I: Each submission is played and scored by a minimum of three jurors; the highest scoring games in each category become competition finalists.

 Phase II: Finalist games are played by panels of theme experts and game professionals to determine the winners of each award category. (See: list of award categories).

 Phase III: Winning games are played by a special jury industry veterans to determine the Grand Prize Winner. 

 

AWARD CEREMONY & PRIZES

 All students are invited to attend the G4C Student Challenge Awards Ceremony in June 2021 (Exact dates TBA soon!). Finalist games will be showcased and winners will be announced and awarded prizes during a special Awards Ceremony.

 Competition winners will receive national recognition and prizes such as games, technology, theme and experiential opportunities and so much more!

 One Grand Prize Winner will be determined in each of the Challenge citywide competitions (NYC, LA, Atlanta and Detroit) and for students participating in the national competition. Each student on the Grand Prize winning teams will receive a $1,000 Scholarship, generously provided by Take-Two Interactive.

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